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NPC Generator

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Gilbert Home, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a simple violet robe with white stripes complete with hood. His golden hair is matted, messy, and big. He is baby faced.

Personality: He has always had a great fascination with Human culture. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: Money/treasure; and to end his boredom

Flaws: Ugly, Racist, Mundane. Bonds: Rich, Religious. Occupation: Herbalist

Voice: Can't modulate volume

Attributes [hide]

Gilbert Home, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Simon Braxton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). His chestnut hair is slicked back into a classic pompadour. His eyes are likewise violet. His teeth are white and perfect.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his mother.

History: Simon was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He inherited the family business which he has now maintained for 5 years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Passionate, Entrepeneur. Flaws: Insane. Bonds: Attractive, Job. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Simon Braxton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 11 (+0)9 (-1)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp. 4 Holy water. 2 Smokesticks.


Social Check DCs


Alex Deighton, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He sports tan clothing, slightly heavier than average wear. He sports a long golden beard, and similarly colored long hair. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alex is combative with any and all who dare try his patience in the slightest.

History: Born in the north his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Athletic, Justice. Bonds: Attractive, Poor, Adventurer. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Alex Deighton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)7 (-2) 13 (+1)16 (+3)
Skills History +0, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Chad Yardley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. His hair is long and chestnut with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Chad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Logical. Flaws: Addict, Hedonist, Disease. Bonds: Attractive. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Chad Yardley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Ralf Astley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. He moved out west to avoid the crime he committed. He has been a successful dealer in antiques buying low and selling high.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure

Ideals: Entrepeneur. Bonds: Attractive, Criminal record, Adventurer, Rich. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Ralf Astley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)13 (+1) 11 (+0)7 (-2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Brass mug with jade inlays (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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