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NPC Generator

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Advanced [show]


Trym Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish red hair is in a traditional bowl cut. His hazel eyes peer out from beneath his deerstalker pastel hat.

Personality: Eccentric and domineering, Trym will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Interpreter, Trym learned a great deal about his father's area of expertise. In his 17th year, his parents were killed by a orcs raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Entrepeneur, Extrovert. Bonds: Job, Enemies, Immigrant. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Trym Tyndall, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)16 (+3) 16 (+3)12 (+1)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Henry Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears white leather gloves, a white jacket, and tight pants. His red hair is still thick. He has several tiny sapphire earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy.

Ideals: Athletic, Fighting. Bonds: Rich, Religious, Adventurer. Occupation: Roofer

Voice: Sensual and smooth

Attributes [hide]

Henry Eastoft, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Jacobs, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy black suit. He keeps his long chestnut hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Chad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Regain custody of his daughter; and sabotage a competitor

Flaws: Antagonistic. Bonds: Attractive, Enemies, Family, Job. Occupation: Merchant

Voice: American accent

Attributes [hide]

Chad Jacobs, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)10 (+0) 9 (-1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Shane Garfield, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a feathered hat to hide his balding. He has violet eyes and a green hat with a violet feather.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has a minor phobia of water and hates getting wet.

History: Born in the north to a Merchant, Shane learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Merchant.

Motivation: He feels threatened by others; and to be a interpreter again

Ideals: Artistic. Flaws: Fearful. Bonds: Job. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Shane Garfield, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 12 (+1)17 (+3) 9 (-1)15 (+2)
Skills Athletics +5, Nature +5
Senses Passive Perception 9
Languages Common, Goblin, Gnome, Sylvan
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +5

Possessions: 1600 sp.


Social Check DCs


Dean Brixton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a long, tan cloak. He is tall, broad shouldered and powerfully built. His moppish black hair is in a traditional bowl cut. His eyes are likewise violet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Shy. Bonds: Religious, Job. Occupation: Miller

Voice: Middle-eastern accent

Attributes [hide]

Dean Brixton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 17 (+3)11 (+0)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1900 sp. 1 Breastplate. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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