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Advanced [show]


Gomory Browning, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To reunite with his absent father; and he is unsatisfied with his job

Flaws: Impulsive. Bonds: Attractive, Criminal record, Family, Job. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Gomory Browning, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)13 (+1) 9 (-1)9 (-1)
Skills Deception +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. 1 Bullseye lantern. 1 Healer’s kit.


Social Check DCs


Alex Dalton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. He keeps his long white hair kept up in a rat tail. This brown eyed northerner is not easily forgotten.

Personality: Alex hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic, Philantrophist. Bonds: Attractive, Religious, Adventurer. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alex Dalton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1

Possessions: Bloodstone (20 gp). Golden yellow topaz (700 gp). Golden yellow topaz (700 gp). 1 Buckler. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Balimaar Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His eyes are likewise violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the east his family was never financially stable. In his 14th year, his parents were killed by a drow raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against drow

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Poor, Enemies. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Balimaar Tenley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Sleight of Hand +5, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Norman Harper, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear tan pants and tee shirts. His hair is brown and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Performer in town.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Performer soon after.

Motivation: To be a Fletcher again.

Flaws: Insomniac, Antagonistic. Bonds: Job, Poor, Nature. Occupation: Performer

Voice: Italian accent

Attributes [hide]

Norman Harper, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Moonstone (40 gp). Sard (40 gp). Blue star sapphire (900 gp). Golden yellow topaz (700 gp). 1 Masterwork Common Melee.


Social Check DCs


Gilbert Darby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His head has been shaved. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the north. Energy wise he seems alert and responsive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Tailor mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Pacifist, Professionalism. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Gilbert Darby, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 50 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 13
Languages Common, Druidic, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp.


Social Check DCs

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