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NPC Generator

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Advanced [show]


Aldous Camden, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a pastel shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He wears his brown hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He comes from a rich southern family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and balancing his hectic life and new architect responsibilities is difficult

Bonds: Attractive, Job, Family, Rich, Nature. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Aldous Camden, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1700 sp. Rhodochrosite (12 gp). Lapis lazuli (12 gp). 2 Thunderstones. 4 Holy water. 3 Antitoxin.


Social Check DCs


Adelard Harrington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a robe, a symbol of the sun god around his neck, and a longsword on his belt. His long golden hair reaches down to his waist. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.

History: He got into the Fletcher business at a young age. His childhood dream was to be a Miner, but he was a colossal failure. He became a Fletcher soon after.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Persistence, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Adelard Harrington, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Manfred Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears black painted combat armor at almost all times. His head has been shaved. His gray unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.

History: The child of southern immigrants he idolized his mother. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Manfred's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Disease, Antagonistic. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Manfred Eastaughffe, Male Human Fighter 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Theodoric Burton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Greedy, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Soapmaker

Voice: Indian accent

Attributes [hide]

Theodoric Burton, Male Human Fighter 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Charles Atterton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He very much looks the part of a Brewer. He wears a colorful flower in his red hair. His green eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Job, Attractive. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Charles Atterton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 17 (+3)14 (+2) 13 (+1)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp. Jet (140 gp). Red garnet (140 gp). Chalcedony (60 gp). 2 Antitoxin. 2 Acid flasks.


Social Check DCs

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