Wymar Stratford, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by teas. His silver hair is lengthy and is close to two feet long. He is baby faced.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also hits on women, regardless of circumstances.
History: He was born in the east, but his parents moved at a very young age to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a crush on the local Mortician; and to settle down with his crush
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Has a crush, Immigrant. Occupation: Scribe
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Climber’s kit. 1 Superior lock.
Lewis Langston, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is cut jaggedly and amateurishly. His fierce blue eyes like to dwell on things.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Lewis took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.
Motivation: To be a Body Guard again; and wants to open a new tavern
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, Immigrant. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
Gomory Melancon, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bald on top and has large red tufts of hair around his ears. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will rave to anyone who will listen. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the south his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: Human compassion; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Ugly, Addict, Insane, Racist. Bonds: Poor. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 7 (-2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 34000 sp. 1 Average lock.
Guy Breeden, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish golden hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are gray.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the north to a Locksmith, Guy learned a great deal about his mother's area of expertise. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in trident use. He became a Locksmith soon after.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Attractive, Enemies, Slave, Job. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp.
Guy Shelly, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Barkeep. He wears his golden hair up in a very large beehive style do. His amber eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born the only child of a wealthy merchant. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He then took over the family business and is one of the better Barkeep for hire.
Motivation: Sabotage a competitor; and to be a adventurer again
Ideals: Artistic, Entrepeneur. Flaws: Insomniac. Bonds: Job, Family. Occupation: Barkeep
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp.
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