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NPC Generator

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Advanced [show]


Balimaar Breeden, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a black suit, grey shirt, and yellow tie. With bright auburn hair and a scraggly beard. He has several tiny opal earrings on each ear.

Personality: He loves telling others what to do and how they should feel about things. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Opinionated, Athletic. Flaws: Selfish, Mundane. Bonds: Rich. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Balimaar Breeden, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 13 (+1)8 (-1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hunter Blyth, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a violet vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his violet boots flare out at the collars. His long chestnut hair reaches down to his waist. His gray eyes dart from person to person to random spaces in the air.

Personality: Hunter is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Hunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and a rival would like him out of the picture

Flaws: Depressed. Bonds: Attractive, Family, Slave, Criminal record. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Hunter Blyth, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Clerebold Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. During his travels, Clerebold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Clerebold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Clerebold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic. Flaws: Addict, Disease. Bonds: Adventurer, Religious. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Clerebold Ridley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)17 (+3) 8 (-1)13 (+1)
Skills History +5, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Deep blue spinel (400 gp). Azurite (5 gp). Black pearl (400 gp). Violet garnet (400 gp).


Social Check DCs


Dean Asheton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear green pants and tee shirts, and sports empty pouches on his belt. He has done his best to style his auburn hair to look like a famous performer. He has green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a necromancer, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his brother before him, after school he went straight into learning to become a Tailor. He has worked as a Tailor like his mother before him.

Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job

Ideals: Philantrophist, Impeccable. Flaws: Selfish. Bonds: Mentor, Job. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Dean Asheton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Rolf Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting black shirt and pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting, Joker. Bonds: Military, Adventurer. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Rolf Tattersall, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Stealth +3
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp.


Social Check DCs

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