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Advanced [show]


Gilbert Sheldon, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is generally well dressed albeit a few years behind the times. His auburn hair, when down, is lengthy. His brown eyes peer out from beneath his top red hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich northern family. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic. Bonds: Attractive, In love, Rich, Adventurer. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Gilbert Sheldon, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theobald Reid, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He wears his golden hair up. His violet unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He plays an instrument quite well.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Theobald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theobald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His religion dominates his actions; and he is a bit of a kleptomaniac

Ideals: Passionate, Artistic. Flaws: Disease. Bonds: Religious, Criminal record. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Theobald Reid, Male Human Fighter 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)15 (+2) 9 (-1)9 (-1)
Skills Deception +2, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 800 gp. Solid gold idol (800 gp). 1 Holy water. 3 Smokesticks. 3 Tanglefoot bags. 3 Tanglefoot bags.


Social Check DCs


Charles Bristol, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, grey cloak, and sports empty pouches on his belt. He has done his best to style his silver hair to look like a famous performer. He has several tiny jet earrings on each ear.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses divination through singing.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Jeweler again.

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job. Occupation: Laborer

Voice: High pitched, excited

Attributes [hide]

Charles Bristol, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)9 (-1) 14 (+2)16 (+3)
Skills Arcana +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


William Payton, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Guardian, Mentor. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

William Payton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 8 (-1)16 (+3)
Skills Insight +1, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Kyle Garrick, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. His tied-back hair is brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is overprotective of those who hire his services. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Kyle hails from a village terrorized by dire rats. In his 15th year, his parents were killed by a dire rats raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.

Motivation: He is wracked by social anxiety; and he wants revenge against dire rats

Ideals: Joker. Flaws: Addict, Fearful. Bonds: Guardian, Enemies. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Kyle Garrick, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Stealth +1
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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