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Advanced [show]


Adelard Nash, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy green pantaloons and a brown scarf. His auburn hair is thinning but still full. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east, but his parents moved at a very young age to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Flaws: Ugly, Addict. Bonds: Adventurer, Immigrant. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Adelard Nash, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp. Malachite (16 gp). Banded agate (16 gp). Red garnet (80 gp).


Social Check DCs


Gilbert Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it, and his gloved hand is found clutching a monstrous two handed axe. He keeps his long white hair kept up in a rat tail. His gray eyes peer out from beneath his wide-brimmed green hat.

Personality: He is mildly Human supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Human people.

Ideals: Artistic. Flaws: Ugly, Racist, Antagonistic. Bonds: Adventurer. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Gilbert Hayhurst, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp. Azurite (16 gp). Brown-green garnet (40 gp). Moss agate (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Simon Kelsey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a violet shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He sports a flattop hair cut. His thin eyebrows rest above his beady blue eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a small toy that he constantly fidgets with.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against gnolls

Flaws: Ugly, Addict. Bonds: Poor, Enemies, Mentor. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Simon Kelsey, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)9 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 11000 cp. 1 Masterwork Common Melee.


Social Check DCs


Roland Blakeley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He has always had a great fascination with Human culture. Roland enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Shepherd, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Flaws: Ugly, Racist, Hedonist. Bonds: Military, Family. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Roland Blakeley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Moss agate (13 gp). Violet garnet (300 gp).


Social Check DCs


Clerebold Tickle, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He has no hair. His eyes are violet and beady.

Personality: He has always had a great fascination with Human culture. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Clerebold was left his father's suit of armor and trained in its use and care. He left for the north, certain he would find work there.

Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army

Flaws: Ugly, Racist. Bonds: Military, Slave, Immigrant. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Clerebold Tickle, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)12 (+1) 14 (+2)11 (+0)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 500 sp. Star rose quartz (70 gp). Chrysoberyl (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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