Thomas Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears violet painted combat armor at almost all times. He is physically well-built. His hair, while still mostly golden, has prominent grey streaks. His half smiles and violet eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Thomas will drive conversation. He feeds upon the attention of others.
History: He got into the Barber business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Bonds: Attractive, Job, Slave. Occupation: Barber
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Aldous Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy red suit. He has wavy auburn hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He plays an instrument quite well.
History: Aldous hails from a village terrorized by illithids. From there he went from mercenary job to mercenary job. He has never given up on his writing dream.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Artistic. Flaws: Depressed, Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Gardener
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Heward Brandon, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His parents moved while he was still in utero so he is the first generation to be born here. When Heward reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Military, Immigrant. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
Charles Sheldon, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his hand crossbow, and a wedding ring on his right hand. He keeps his golden hair in a pixie cut. His fierce brown eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. He also hits on women, regardless of circumstances.
History: Charles hails from a village terrorized by goblins. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ruler. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants revenge against goblins; and many goblins want him driven away
Ideals: Athletic. Bonds: In love, Has a crush, Enemies. Occupation: Mortician
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Rolf Ashton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with deerstalker hat. He has black hair. His blue eyes lackadaisically let the world flow into them.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Further he is a bit of a stoner and is frequently out of it.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Servant, but he was a colossal failure. He has worked as a Adventurer like his father before him.
Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Addict. Bonds: Criminal record, Job, Adventurer. Occupation: Adventurer
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
