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NPC Generator

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Advanced [show]


Gerald Windsor, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 5 years old his parents immigrated from the east. He helped his father out around the business and became quite the natural. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Ideals: Philantrophist. Bonds: Rich, Religious, Immigrant, Job. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Windsor, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Chalcedony (60 gp). Violet garnet (400 gp).


Social Check DCs


Trym Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. His red hair is still thick. His eyes are amber and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Ugly, Hedonist, Fearful. Bonds: Rich, Religious. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Stansfield, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)9 (-1) 13 (+1)9 (-1)
Skills Persuasion +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears just a black suit. He has done his best to style his white hair to look like a famous performer. He has several tiny aquamarine earrings on each ear.

Personality: He dislikes all the random violence that takes place in the east. He has all his life been fascinated with painting.

History: The child of eastern immigrants he idolized his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Bather

Voice: Shortens vowels

Attributes [hide]

Gerald Mitchell, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 7000 cp.


Social Check DCs


Henry Law, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath his clothing is a huge mess of scar tissue. His blonde hair and beard is wavy and long. His eyes are gray and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. A gifted student he started as a Beggar, but he got bored and became a Bather. He has worked as a Bather like his mother before him.

Motivation: To be a Beggar again.

Flaws: Ugly, Insomniac. Bonds: Adventurer, Slave, Job. Occupation: Bather

Voice: Complex vocabulary, royal

Attributes [hide]

Henry Law, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)5 (-3) 13 (+1)12 (+1)
Skills Arcana -1, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Backpack.


Social Check DCs


Hugh Hastings, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He tends to wear a large tan jacket, and his gloved hand is found clutching a nunchaku. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He is skeptical of what others tell him and is slow to trust.

History: Born in the north to a Navigator, Hugh learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Navigator for hire.

Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Persistence. Flaws: Insane, Depressed, Shy, Racist. Bonds: Job. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Hugh Hastings, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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