Gomory Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is renowned for his bright grey suits and hats. He sports a long blonde beard, and similarly colored long hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the east, but his parents moved at a very young age to the north. He worked as a nervous Doctor and found it very stressful. He has set out to sabotage the competition.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Job, Immigrant. Occupation: Doctor
Voice: German accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Fire opal (600 gp). Sard (20 gp). Rose (20 gp). Rose (20 gp).
Tim Perry, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears light armors faded through time and improper care. His hair is cut close to his head. His eyes are blue.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Spy, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to get laid.
Flaws: Emotional, Fearful. Bonds: Poor, Has a crush. Occupation: Barkeep
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +3
Possessions: 27000 sp. Tiger eye turquoise (14 gp). Tiger eye turquoise (14 gp). Pink pearl (100 gp).
Diggory Morton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a white vest and prefers pastel and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He's also a talented Gardener, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Professionalism. Flaws: Ugly. Bonds: Criminal record, Adventurer, Job. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Simon Allerton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears clothing that is held on in multiple layers but all of it is in poor condition. With bright white hair and a scraggly beard. His eyes are brown and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Interpreter business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Interpreter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 4 (-3) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Roger Beckwith, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His right leg appears badly burned and disfigured. His white hair is unkempt and raggedy. He has gleaming, smiling amber eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Mason, his father struggled to pay the bills. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. During his travels, Roger and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roger discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roger fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is wracked by social anxiety.
Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Animal Trainer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
