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NPC Generator

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Advanced [show]


Randal Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is bristling with hidden weapons, mostly quarterstaffs and halberds. His red hair is cut short. His amber eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a mountains tribe. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Randal's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: A rival would like him out of the picture.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Nature. Occupation: Bellfounder

Voice: Dark and ominous

Attributes [hide]

Randal Hampton, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp. Silver comb with moonstones (900 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Raymond Morton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears light armors faded through time and improper care, and a wedding ring on his right hand. His black hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Raymond was raised in a hard working conservative environment. He worked as a nervous Bricklayer and found it very stressful. He became a Bricklayer soon after.

Motivation: He's repulsed by the PC; and sabotage a competitor

Flaws: Ugly, Antagonistic. Bonds: In love, Job. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Raymond Morton, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)8 (-1) 17 (+3)13 (+1)
Skills Acrobatics +0, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3

Possessions: 12000 sp. Sardonyx (80 gp). 1 Minor magic item.


Social Check DCs


Norman Birkenhead, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a black armored body suit, with a simple violet line shooting up and back down. He has shaved his head bald. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.

History: When he was but 5 years old his parents immigrated from the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Norman Birkenhead, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Peter Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He wears his golden hair up. He has several tiny aquamarine earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Rich, Nature. Occupation: Servant

Voice: Smoker's lung

Attributes [hide]

Peter Tyndall, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.


Social Check DCs


Drogo Sherwood, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a violet shirt with thin white vertical stripes and tan pants, marred by sweets. His brown hair, when down, is lengthy. His eyes are likewise violet.

Personality: He can speak with the recently deceased. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge; and seeks redemption

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Religious, Enemies. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Drogo Sherwood, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 7 (-2)4 (-3)
Skills Nature +4, Persuasion -1
Senses Passive Perception 8
Languages Common, Goblin, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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