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NPC Generator

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Advanced [show]


Aldous Remington, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with blue socks and a vest with buckled shoes. He is physically well-built. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a mechanic, and taught him how to fix just about anything. He now owns his own business.

Motivation: He feels threatened by others; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Logical, Persistence. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Actor

Voice: Dutch accent

Attributes [hide]

Aldous Remington, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 15 (+2)19 (+4)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Balimaar Hadley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He does not trust anyone and sleeps with one eye open.

History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Balimaar took refuge in the large cave and found the beat up spear and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer, Nature. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Balimaar Hadley, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)17 (+3) 16 (+3)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Goblin, Giant, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Justin Darlington, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the four houses of cards around his neck, and a trident on his belt. He is muscular with a powerful set of arms. He has styled his blonde hair well, parting it to the right. His skin is flawless and his green eyes scan people very quickly.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: When he was but 4 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Spy and was forced into it by his family; and to reunite with his absent father

Ideals: Fighting, Disciplined. Bonds: Attractive, Family, Immigrant. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Justin Darlington, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)7 (-2) 6 (-2)14 (+2)
Skills Perception +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Deep blue spinel (300 gp). Violet garnet (300 gp).


Social Check DCs


Diggory Langston, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Interpreter soon after.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Insomniac, Mundane. Bonds: Job. Occupation: Interpreter

Voice: Scandinavian accent

Attributes [hide]

Diggory Langston, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 5 (-3)11 (+0) 14 (+2)12 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Don Weld, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear black tank tops with violet pants. His long brown hair is drawn into a two foot long braid. His gray unseeing eyes seem to look past you.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Sold as a small child to a brothel owner, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Criminal record, Mentor. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Don Weld, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 11 (+0)10 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 500 sp.


Social Check DCs

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