Arnold Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears a broad hat to cover his moderate length chestnut hair. His hazel eyes lackadaisically let the world flow into them.
Personality: He exudes charisma. He is a tour de force of persuasion. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Unemployed
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp.
Rolf Marlee, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his left hand. He wears a deerstalker hat to cover his moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. In his 15th year, his parents were killed by a orcs raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Impulsive. Bonds: Adventurer, In love, Enemies, Religious. Occupation: Engraver
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Aldous Heiser, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses well, wearing violet shirts, loose pants, and blazers most of the time. His long black hair reaches down to his waist. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He feeds upon the attention of others.
History: Aldous was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Attractive, Poor. Occupation: Bowyer
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Goblin, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 13000 cp.
Hugh Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is lengthy and is close to two feet long. His blue eyes peer out from beneath his top green hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Map Maker business at a young age. He helped his father out around the business and became quite the natural. He now spends his time doing works of charity.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a tailor again
Ideals: Joker, Logical, Philantrophist. Bonds: Job, Slave. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Jet (60 gp). Golden pearl (60 gp). Malachite (13 gp).
Wymar Barney, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He carries a battered nunchaku and tarnished longsword as well. He has a small bristly mustache and wavy auburn hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has all his life been fascinated with singing.
History: Wymar hails from a village terrorized by giants. A gifted student he started as a Barber, but he got bored and became a Fortune-teller. He now owns his own business.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Justice, Artistic. Bonds: Attractive, Enemies, Job. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple -2
Possessions: 300 gp.
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