Gerald Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a violet scarf, and carries quarterstaffs. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Gerald was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: To be a Mercenary again; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Fighting, Optimist. Bonds: In love, Job. Occupation: Animal Trainer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 11000 cp.
Bertram Ashton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. His silver hair has been sun bleached extensively. His eyes are hazel and beady.
Personality: He has a massive crush on the younger sibling of the Shipwright who has hired him part-time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: When he was but 6 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To settle down with his crush; and wants a kiss
Flaws: Ugly, Shy. Bonds: Immigrant, Has a crush. Occupation: Shipwright
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Hematite (4 gp). Moonstone (30 gp). Rich purple corundum (900 gp). 1 Minor magic item.
Theobald Kent, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man usually wears his tan robe and has his nunchaku always slung over his shoulder, and a wedding ring on his right hand. His hair is always cut to a buzz. His eyes are brown and beady.
Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the west to a Gardener, Theobald learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He has taken up work as a Gardener and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Flaws: Ugly, PTSD. Bonds: In love, Job, Slave. Occupation: Gardener
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 90 pp.
Manfred Emsworth, Male Human [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Mortician profession.
History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Carpenter job and began his own company from there.
Motivation: He has money and likes to spend it.
Ideals: Joker. Bonds: Job, Rich, Attractive. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Old masterpiece painting (400 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). 6 Acid flasks. 2 Antitoxin.
Ralf Morton, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a green collared shirt and violet pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His chestnut hair is smooth and relatively long. He has gray eyes and a green hat with a violet feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Ralf was raised in a hard working conservative environment. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Job. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 900 sp. 1 Buckler.
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