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NPC Generator

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Advanced [show]


Patrick Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His golden hair is cut short. His eyes, though not visible through his cowl, are amber.

Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister; and he has money and likes to spend it

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Rich, Family. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Patrick Winthrop, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1100 sp. 1 Silk rope. 1 Bullseye lantern. 1 Superior lock.


Social Check DCs


Everard Carlton, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear, and he perpetually has his sai ready. He wears a colorful flower in his white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He feeds upon the attention of others.

History: Everard was born in the south. At a young age he loved to build and create. A freak accident while working with his Soapmaker mother left him crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Attractive, Job. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Everard Carlton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)10 (+0) 6 (-2)8 (-1)
Skills Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Everard Kensley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has relatively light skin and is very physically imposing due to his abundance of muscles. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling amber eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: Nothing but the best is good enough for him; and he's looking for his big break

Ideals: Impeccable. Bonds: Job, Military, Poor, Adventurer. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Everard Kensley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Norman Addington, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a black scarf. He has a moderate pudge and is not very fit. His blonde hair is greasy and uncared for. He is baby faced.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Unemployed arts, while his father instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: A deep hatred of dire rats.

Flaws: Ugly, PTSD. Bonds: Enemies, Immigrant, Rich. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Norman Addington, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)13 (+1) 15 (+2)8 (-1)
Skills History +3, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Gomory Hackney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. He has auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Gomory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and to be a merchant again

Ideals: Entrepeneur, Gifted. Flaws: Shy, Disease. Bonds: Rich, Job. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Gomory Hackney, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 12 (+1)14 (+2) 18 (+4)9 (-1)
Skills Perception +6, Performance +1
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs

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