Gomory Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light blue in addition to tight pants. His red hair is long and unkept. His gray eyes are passionate and lively.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.
Motivation: Regain custody of his son; and to unite with his sister
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Mundane, Disease. Bonds: Family. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Diggory Rodney, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His wide-brimmed hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Spy in town.
History: Born in the north to a Spy, Diggory learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now travels the world, in search of power and loot.
Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly. Bonds: Religious, Job, Adventurer. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).
Reynard Appleton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Disease, Secretive. Bonds: Poor, Adventurer, Enemies. Occupation: Merchant
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Sapphire pendant on gold chain (500 gp). Sapphire pendant on gold chain (500 gp).
Ralf Stapleton, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he prefers to wear blue pants and tee shirts. His silver hair and beard is wavy and long. His green eyes have a joyful gleam in them most of the time.
Personality: He has a massive crush on the younger sibling of the Ploughman who has hired him part-time. He also hits on women, regardless of circumstances.
History: Ralf lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and expand his business
Flaws: Insane. Bonds: Has a crush, Family, Job. Occupation: Ploughman
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 40 pp.
Frederick Remington, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears white cloth garments or leather armor. His long auburn hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the west to a Marshal, Frederick learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by goblins. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: To reunite with his absent father.
Bonds: Guardian, Family, Job, Enemies. Occupation: Marshal
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Gold and topaz bottle stopper cork (700 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.
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