Dustin Shelby, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. He has wavy auburn hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Bricklayer and found it very stressful. He now owns his own business.
Motivation: He has a crush on the local Brewer; and wants his loneliness to end
Flaws: Antagonistic, Impulsive, Disease. Bonds: Attractive, Job, Has a crush. Occupation: Bricklayer
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp.
Theodoric Beitz, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a faded coat and loose pants complete with top hat. He wears a colorful flower in his brown hair. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: To reunite with his old friends; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 9 (-1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Terran
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 20000 cp. Chrysoprase (50 gp). Tiger eye turquoise (12 gp). Red spinel (150 gp).
Everard Blankley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears black trousers with green and brown striped suspenders. He wears various colorful collared shirts. His moppish auburn hair is in a traditional bowl cut. His ears are large.
Personality: Everard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has never given up on his painting dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 3000 cp. 1 Superior lock. 1 Masterwork Artisan’s tools.
Dustin Norton, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his scimitar ready. His golden hair is slicked back into a classic pompadour. His eyes are violet.
Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Assassin, but he was a colossal failure. He now owns his own business.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and sabotage a competitor
Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Attractive, Job. Occupation: Fletcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 600 gp. Silver pearl (140 gp).
Dean Soames, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a violet shirt with thin black vertical stripes and grey pants. His tied-back hair is golden. He has hazel eyes and a violet hat with a black feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He feeds upon the attention of others.
History: Dean was born with his father's beautiful face. His divine abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and retire the richest man in the north
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Dyer
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1800 sp.
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