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NPC Generator

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Advanced [show]


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man likes to wear ponchos typically of a light green in addition to tight pants. His hair is brown and curly. His half smiles and gray eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a gnolls raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Enemies, Religious, Criminal record. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Gerald Tenley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)11 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Miles Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a large pastel jacket. His tied-back hair is silver. He has a dull look in his violet eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Spy business at a young age. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Spy.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to be a performer again

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Criminal record. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

Miles Snowdon, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Arnold Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a shortbow on his belt. He has a moderate pudge and is not very fit. His red hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Arnold Darby, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)16 (+3) 17 (+3)10 (+0)
Skills Deception +2
Senses Passive Perception 13
Languages Common, Goblin, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Raymond Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with white stripes complete with hood. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. This blue eyed northerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy, self-centered, vain, and jealous.

History: When he was but 4 years old his parents immigrated from the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Selfish. Bonds: Immigrant, Rich, Family. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Raymond Stanton, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)15 (+2) 16 (+3)13 (+1)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. Moss agate (16 gp). 2 Holy water. 2 Holy water. 1 Smokesticks. 1 Thunderstones.


Social Check DCs


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a green armored body suit, with a simple violet line shooting up and back down. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: John lived on a farm with his mother, near the main road leading to a nearby town. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. John's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family. Occupation: Sage

Voice: Old Prospector

Attributes [hide]

John Staurheim, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs

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