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NPC Generator

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Advanced [show]


Gerald Langdon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears red cloth garments or leather armor. He has a long golden beard with little hanging trinkets. His gray eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He enjoys reading and quiet.

History: Gerald was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He struck the Shoemaker job and began his own company from there.

Motivation: To be a Animal Trainer again; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Logical. Flaws: Shy. Bonds: Job, Nature. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Gerald Langdon, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)14 (+2) 5 (-3)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 7
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Small steel mirror. 1 Masterwork Artisan’s tools. 1 Silver holy symbol.


Social Check DCs


Diggory Springfield, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Armorer uniform. He has moderate length auburn hair. His gray eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Diggory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Rich, Criminal record. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Diggory Springfield, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Simon Dumph, Male Human [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with pastel pants. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. He has amber eyes.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: When he was but 4 years old his parents immigrated from the south. He worked as a nervous Gardener and found it very stressful. He has drifted from career to career and currently works as a Gardener.

Motivation: He desires power and/or immortality; and sabotage a competitor

Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Job, Adventurer. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Simon Dumph, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)10 (+0) 16 (+3)12 (+1)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Jocelyn Huxley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. His silver hair is singed and shortened. He wears a mask on his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his brother's freedom.

Motivation: He's looking for his big break; and he is wracked by social anxiety

Flaws: Ugly, Impulsive, Fearful. Bonds: Adventurer, Family. Occupation: Stylist

Voice: Smoker's lung

Attributes [hide]

Jocelyn Huxley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Balimaar Clayden, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tan costume with the symbols of death on his torso. His red hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Balimaar will drive conversation. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city he treasured whatever gifts he got. Balimaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Balimaar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac.

Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Balimaar Clayden, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)13 (+1) 12 (+1)10 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs

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