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NPC Generator

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Advanced [show]


Kody Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is long and silver with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. He has several tiny sapphire earrings on each ear.

Personality: He is happy with his job as a Butcher. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: Kody lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He has worked as a Butcher like his father before him.

Motivation: To be a Layabout again; and wants to raise his children well

Ideals: Athletic, Gifted. Bonds: Rich, Job, Family. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Kody Birkenhead, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Geoffrey Woods, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a grey costume with the symbols of his god on his torso. With bright black hair and a scraggly beard. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Artistic. Flaws: Shy, Disease, Ugly. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Geoffrey Woods, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)14 (+2) 14 (+2)17 (+3)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 15000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Bradshaw, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, brown cloak. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.

History: A powerful necromancer made him what he is. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Mentor, Nature, Adventurer. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Randal Bradshaw, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 11 (+0)7 (-2)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Old masterpiece painting (900 gp). Silver comb with moonstones (200 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Spyglass. 1 Masterwork Artisan’s tools. 1 Silk rope.


Social Check DCs


Chad Halsey, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is cut close to his head. He has brown eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: A strong sense of loyalty to Human people; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Ugly, Racist, Fearful. Bonds: Family. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Chad Halsey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 14 (+2)7 (-2)
Skills Athletics +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. He has wavy black hair. His eyes are blue.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trym was born with his mother's beautiful face. He moved from fad to fad and when he turned 15 he discovered writing. He then took over the family business and is one of the better Marshal for hire.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Joker, Artistic. Bonds: Attractive, In love, Job, Family. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Trym Clapham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills Athletics +2, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: Lapis lazuli (14 gp). Aquamarine (300 gp). 5 Acid flasks. 2 Antitoxin.


Social Check DCs

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