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NPC Generator

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Advanced [show]


Henry Marlee, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a green small hat and green clothes. He has no hair. His violet eyes dart from person to person to random spaces in the air.

Personality: Henry wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Barber in town.

History: Born in the west to a Barber, Henry learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his brother's freedom.

Motivation: He loathes his own lifestyle; and wants to open a new tavern

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Job, Family. Occupation: Barber

Voice: Scandinavian accent

Attributes [hide]

Henry Marlee, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). A silver and pearl hairclip (70 gp). 1 Minor magic item.


Social Check DCs


Gunter Dalton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright blonde hair and a scraggly beard. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered singing. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To clean up the streets; and to protect his home

Ideals: Joker, Artistic. Flaws: Secretive. Bonds: Rich, Family, Guardian. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Gunter Dalton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 12000 sp.


Social Check DCs


Cory Shelby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his green eyes scan people very quickly.

Personality: Cory is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south, but his parents moved at a very young age to the north. A freak accident while working with his Priest father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Flaws: Depressed, Disease. Bonds: Attractive, Adventurer, Immigrant. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Cory Shelby, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. Black pearl (700 gp). Obsidian (13 gp).


Social Check DCs


Anselm Harlow, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a violet and black robe with the hood down. He has a long red beard with little hanging trinkets. This brown eyed westerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Joker, Logical. Bonds: Religious, Mentor. Occupation: Server

Voice: Uses sign language

Attributes [hide]

Anselm Harlow, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 36000 sp. 1 Masterwork Common Melee.


Social Check DCs


Tim Westcott, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Fisher does. He has a slight overbite and is overall scrawny. He has styled his golden hair well, parting it to the right. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a great chef.

History: He got into the Fisher business at a young age. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Seeks redemption; and further expansion of business

Ideals: Gifted. Flaws: Secretive. Bonds: Job, Criminal record, Nature. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Tim Westcott, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)6 (-2) 8 (-1)11 (+0)
Skills Animal Handling +1, History +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. 1 Masterwork Common Melee.


Social Check DCs

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