Theobald Colton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple tan robe with black stripes complete with hood. His deerstalker hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the east, but his parents moved at a very young age to the north. A gifted student he started as a Dilettante, but he got bored and became a Courier. He has drifted from career to career and currently works as a Courier.
Motivation: To be a Dilettante again; and expand his business
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Courier
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +4
Possessions: Just what you see.
Robert Prescott, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fancy violet suit. He has moderate length silver hair. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. He is obsessed with his god.
History: Born in the north to a Detective, Robert learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He became a Detective soon after.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Poor, Religious, Job. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver ewer (60 gp). Gold dragon comb with red garnet eye (900 gp).
Henry Rutland, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a blue costume with the symbols of strength on his torso. He sports a long auburn beard, and similarly colored long hair. His violet eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born at the edge of vast plains. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Antagonistic, Fearful. Bonds: Adventurer, Nature, Enemies. Occupation: Herbalist
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp.
Roland Royston, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears many layers of old clothing at all times, and his gloved hand is found clutching a rapier. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He pushes his goals aggressively. He is also a coward if confronted.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Poor, Slave, Adventurer. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Deep green spinel (90 gp). Star rose quartz (70 gp). Silver pearl (90 gp). Coral (90 gp). 1 Minor magic item.
Thomas Wellington, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown wide-brimmed hat and brown clothes. He keeps his golden hair in a flapper bob. His gray eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. In the meantime he has taken over work as a Dyer and occasionally as a mercenary.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk
Flaws: Ugly. Bonds: Family, Adventurer, Religious, Job, Enemies. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
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