Bernard Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and tan robe with the hood down. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. He is bald on top and has large red tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Joker. Flaws: Ugly, Mundane, Depressed. Bonds: Criminal record. Occupation: Baker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Theobald Palomarez, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a weathered and beat up set of banded mail beneath an oversized black coat. His red hair is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Theobald embodies much of what other species detest in the Humans. He takes great joy in being the best Barrister in town.
History: From birth he was tutored by a cruel and relentless mentor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has worked as a Barrister like his father before him.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a bounty hunter again
Flaws: Antagonistic. Bonds: Job, Mentor, Religious. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 18 (+4) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp. Chalcedony (20 gp). 1 Chain shirt. 1 Banded mail. 1 Masterwork Light wooden shield. 1 Buckler.
Tim Winterbourne, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in an above average manner. His black hair has been sun bleached extensively. His eyes are gray and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Tim was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Server
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Anselm Anderton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He carries a battered shield and tarnished scimitar as well. His brown hair is kept up in a ponytail inside a broad hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born at the edge of vast desert. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: A rival would like him out of the picture; and to be a bricklayer again
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Criminal record. Occupation: Barrister
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 7 (-2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 4000 sp.
Norman England, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is greasy and uncared for. He has several tiny amethyst earrings on each ear.
Personality: Calm and collected, he is a well trained Fisher. Flattery will make him almost putty in your hands.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new fisher responsibilities is difficult
Flaws: Ugly, Selfish. Bonds: Rich, Job, Criminal record, Family. Occupation: Fisher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
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