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NPC Generator

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Advanced [show]


Wymar Everly, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. His chestnut hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Baker. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Like his father and his brother before him, after school he went straight into learning to become a Baker. He has worked as a Baker like his father before him.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Job, Family. Occupation: Baker

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Everly, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 8 (-1)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Drogo Springfield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown armored body suit, with a simple blue line shooting up and back down. He wears a colorful flower in his golden hair. He is baby faced.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the south to a Tanner, Drogo learned a great deal about his mother's area of expertise. A few years later when the east was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Philantrophist. Bonds: Immigrant, Attractive, Job. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Springfield, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Chad Adley, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is also unnaturally pale. His red hair is smooth and relatively long. His blue eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Mentor. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Chad Adley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)16 (+3) 14 (+2)17 (+3)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Conrad Kitchur, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears green cloth garments or leather armor. His moppish blonde hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He feeds upon the attention of others.

History: His mother raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Nature, Adventurer. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Conrad Kitchur, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)16 (+3) 12 (+1)17 (+3)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Draconic, Auran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: Obsidian (14 gp). Brown-green garnet (50 gp). Chalcedony (30 gp).


Social Check DCs


Gerald Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Gerald studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. By chance he met his sister recently and the two have been together since.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Family. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Gerald Anderton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)10 (+0) 14 (+2)11 (+0)
Skills Athletics +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: Black pearl (400 gp). Freshwater pearl (8 gp). Moonstone (50 gp).


Social Check DCs

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