John Sheldon, Male Human [Permalink]
Personal [hide]
Description: This man wears a white tunic with grey highlights, and long red pants that bunch up around his shoes. He is muscular with a powerful set of arms. His chestnut hair, when down, is lengthy. His blue eyes dart from person to person.
Personality: John is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: John hails from a village terrorized by drow. Cursed with a spirit at a very young age, John has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He loathes his own lifestyle.
Flaws: Depressed, Disease, Shy. Bonds: Enemies. Occupation: Bounty Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Chad Bradley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is wearing a long, brown cloak. His golden hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: Chad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As long as the job gets done he does not care how it got done.
History: Born in the east to a Detective, Chad learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Impeccable, Professionalism. Flaws: Insane, Mundane. Bonds: Job. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Bertram Ashton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is long and unkept. His blue eyes dart from person to person.
Personality: He is overprotective of those who hire his services. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 14th year, his parents were killed by a gnolls raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge
Flaws: Ugly. Bonds: Guardian, Slave, Poor, Enemies. Occupation: Crown-heir
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Simon Wade, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With bright silver hair and a scraggly beard. His fierce violet eyes like to dwell on things.
Personality: This man loves dancing and to teach people dancing more than just about anything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Simon was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: PTSD, Secretive. Bonds: Rich, Job. Occupation: Architect
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Giant, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1000 sp. Deep green spinel (110 gp).
Robert Watson, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. His green eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Shipwright, who enjoyed hunting, Robert was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 8 (-1) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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