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Advanced [show]


Roland Yorke, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. He wears a small hat to hide his balding. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When he was but 5 years old his parents immigrated from the north. His martial abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Roland was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge.

Ideals: Optimist, Gifted. Bonds: Attractive, Enemies, Immigrant. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Roland Yorke, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Alexandre Skelton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is cut close to his head. His skin is flawless and his violet eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice, Fighting. Bonds: Attractive, Rich, Adventurer. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Alexandre Skelton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)11 (+0) 9 (-1)11 (+0)
Skills Athletics +6, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 18000 cp. Deep blue spinel (800 gp). 1 Minor magic item.


Social Check DCs


Gerard Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple tan line shooting up and back down. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. He has a small bristly mustache and wavy auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is harsh and unforgiving.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic. Bonds: Enemies, Military. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Gerard Kinsley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 1 Thunderstones. 1 Alchemist’s fire. 1 Alchemist’s fire.


Social Check DCs


Bertram Kent, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries a battered club and tarnished mace as well. He wears his hair in dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He is greedy; and money/treasure

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Rich. Occupation: Healer

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Kent, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)12 (+1) 7 (-2)13 (+1)
Skills Persuasion +3, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Lance Remington, Male Human [Permalink]

Personal [hide]

Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his pickaxe. He has a moderate pudge and is not very fit. His brown hair has been sun bleached extensively. His thin eyebrows rest above his beady amber eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Unemployed, but he was a colossal failure. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Lance Remington, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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