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NPC Generator

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Advanced [show]


Reynard Jacobs, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with violet colored cloaks and clothing, he is not a threatening figure. He has a red handlebar mustache and slicked back red hair. This gray eyed westerner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Humans.

History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. He became a Farmer soon after.

Motivation: He has a crush on the local Bookbinder; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Racist. Bonds: Mentor, Job, Has a crush. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Reynard Jacobs, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Insight +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Hayden, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He tends to wear a large black jacket. His whole body is exceptionally muscular. He keeps his golden hair in a pixie cut. His eyes are amber and catlike.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. Trym was born on a far western plains where he grew up under the tutelage of his mother, an expert Dilettante. He has been a successful dealer in antiques buying low and selling high.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Racist, Selfish. Bonds: Immigrant, Adventurer. Occupation: Dilettante

Voice: Low and grunting

Attributes [hide]

Trym Hayden, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)14 (+2) 8 (-1)12 (+1)
Skills Deception +3, History +4
Senses Passive Perception 9
Languages Common, Druidic, Aquan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Golden pearl (50 gp). Silver pearl (50 gp).


Social Check DCs


Drogo Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears a tan top hat and tan clothes. His hair is short and red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Miller.

Motivation: He feels threatened by others; and someone believes him a fraud

Flaws: Insane, Insomniac, Fearful. Bonds: Enemies, Rich, Job. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Redfield, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Carnelian (30 gp). Banded agate (11 gp). Emerald (500 gp).


Social Check DCs


Gunter Brandon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in an above average manner. He wears his silver hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He comes from a rich eastern family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and to clean up the streets

Flaws: Impulsive, Antagonistic. Bonds: Attractive, Guardian, Rich. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Brandon, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 14 (+2)9 (-1)
Skills Deception +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Everburning torch. 2 Thunderstones. 3 Holy water.


Social Check DCs


Gilbert Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a long silver beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy, self-centered, vain, and jealous.

History: Gilbert was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Philantrophist, Persistence. Flaws: Selfish, Antagonistic. Bonds: Adventurer. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Gilbert Barclay, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Athletics +5, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +4

Possessions: Golden pearl (160 gp).


Social Check DCs

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