Everard York, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears white painted combat armor at almost all times. His red hair is kept up in a ponytail inside a feathered hat. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Everard is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Locksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Gomory Conway, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a grey wide-brimmed hat and grey clothes, and his gloved hand is found clutching a nunchaku. He wears a colorful flower in his golden hair. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away
Ideals: Fighting, Entrepeneur. Flaws: Secretive, Selfish. Bonds: Attractive, Enemies. Occupation: Tailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Frederick Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with violet lining and desert motifs. He is muscular with a powerful set of arms. His hair is cut close to his head. His ears are large.
Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He has never given up on his poetry dream.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Artistic. Flaws: Ugly. Bonds: Has a crush, Family, Nature. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Adelard Watson, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears professional attire. His red hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Adelard was born with his father's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Impulsive. Bonds: Attractive, In love, Family, Adventurer. Occupation: Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Chalcedony (50 gp).
William Ryley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a large black jacket. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Knight soon after.
Motivation: To clean up the streets; and he desires power and/or immortality
Ideals: Joker. Bonds: Adventurer, Rich, Job, Guardian. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 5 (-3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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