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NPC Generator

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Advanced [show]


Adam Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. His white hair is greasy and uncared for. He has gleaming, smiling gray eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the north; and money/treasure

Ideals: Persistence, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Seamstress

Voice: Prounounces S like Z

Attributes [hide]

Adam Lindsay, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)11 (+0) 14 (+2)9 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Silver pearl (60 gp). Blue star sapphire (400 gp). Pink pearl (60 gp). Red spinel (60 gp).


Social Check DCs


Adelard Walcott, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a colorful flower in his chestnut hair. He has blue eyes and a grey hat with a brown feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Entrepeneur, Joker. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Adelard Walcott, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)9 (-1) 10 (+0)13 (+1)
Skills Acrobatics +4, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Anselm Spalding, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His long silver hair reaches down to his waist. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He is afraid of women and trembles around them

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: Further expansion of business; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Mentor. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Spalding, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 13 (+1)10 (+0) 12 (+1)7 (-2)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 400 gp. 5 Acid flasks. 3 Tanglefoot bags.


Social Check DCs


Lance Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of whips on his belt, each one with a amethyst on the hilt. His deerstalker hat is riddled with cuts and holes. His brown eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small forest village. His childhood dream was to be a Sculptor, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: Expand his business; and an old rival family wants him found

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Lance Hamilton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 16 (+3)9 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Brandon, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears yellow leather gloves, a yellow jacket, and tight pants, and a wedding ring on his left hand. His hair is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.

History: Born to a Bookbinder, his father struggled to pay the bills. He helped his father out around the business and became quite the natural. He has achieved small success as a Animal Trainer.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and wants to open a new tavern

Ideals: Logical. Bonds: In love, Job, Poor. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Trym Brandon, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)11 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2200 sp. Amethyst (100 gp). Lapis lazuli (4 gp). Malachite (4 gp).


Social Check DCs

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