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Advanced [show]


Lewis Fidget, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Knight does. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family Lewis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lewis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Knight for hire.

Motivation: A rival would like him out of the picture; and further expansion of business

Ideals: Justice. Flaws: Shy. Bonds: Job, Attractive, Criminal record. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

Lewis Fidget, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp. Silver ewer (50 gp). Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Gilbert Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered scimitar and tarnished nunchaku as well. His golden hair is singed and shortened. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gilbert was raised in a hard working conservative environment. His childhood dream was to be a Fletcher, but he was a colossal failure. He inherited the family business which he has now maintained for 13 years.

Motivation: Expand his business; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Family, Job. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Gilbert Eastaughffe, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 17 (+3)5 (-3)
Skills Intimidation -1, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 6000 cp. 1 Half-Plate.


Social Check DCs


Guy Law, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a brown tunic with black highlights, and long tan pants that bunch up around his shoes. He is an epitome of beauty. He has a brown handlebar mustache and slicked back brown hair. He has gleaming, smiling amber eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Guy is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of western immigrants he idolized his father. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: His spouse's relatives view him with great suspicion.

Bonds: Attractive, Family, Immigrant, Adventurer. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Guy Law, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 sp.


Social Check DCs


Guy Brixton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a long, grey cloak. His moppish blonde hair is in a traditional bowl cut. His ears are large.

Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his mother out around the business and became quite the natural. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Rich, Job, Family. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Guy Brixton, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Conrad Graham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large pastel jacket, and he perpetually has his ceremonial dagger ready. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Attractive, Criminal record, Military. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Conrad Graham, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1600 sp. 1 Magnifying glass. 1 Magnifying glass. 1 Disguise kit.


Social Check DCs

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