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Advanced [show]


Gomory Anderton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a island tribe. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Disciplined, Philantrophist. Bonds: Rich, Nature, Adventurer. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Gomory Anderton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


William Staurheim, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His black hair is knotted and matted. His skin is flawless and his violet eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. A gifted student he started as a Sellsword, but he got bored and became a Blacksmith. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

William Staurheim, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 18 (+4)11 (+0) 17 (+3)15 (+2)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp. Golden pearl (100 gp).


Social Check DCs


Gunter Hampton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gunter's homeland. Gunter decided to take the middle way and become a bodyguard. He has dedicated himself to building a better village for his children.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: Rich, Attractive, Adventurer, Nature, Immigrant. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Gunter Hampton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)10 (+0) 17 (+3)15 (+2)
Skills Deception +4, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp).


Social Check DCs


Solomon Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. His golden hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: To settle down with his crush; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Rich, Has a crush, Adventurer, Military. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Solomon Birkenhead, Male Human Fighter 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 13 (+1)10 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp. Violet garnet (500 gp). Tourmaline (120 gp). Golden yellow topaz (500 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Atterton, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a large blue jacket, he is not a threatening figure. He has brown hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born several months after his father was called into army service. His family was turned out during the war. He and his family wandered east to less war torn lands. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Impulsive, PTSD, Depressed. Bonds: Attractive, Nature, Military. Occupation: Stylist

Voice: Shortens vowels

Attributes [hide]

Geoffrey Atterton, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 10 (+0)12 (+1) 15 (+2)16 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (80 gp).


Social Check DCs

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