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Advanced [show]


Cory Weston, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his brown hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast forest. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Ideals: Athletic. Flaws: Ugly, Racist, Insomniac. Bonds: Nature. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Cory Weston, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)9 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Godfrey Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His blonde hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Mayor

Voice: Spits words with contempt

Attributes [hide]

Godfrey Ogden, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 9 (-1)7 (-2)
Skills Performance +0, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1100 sp. Large well-done wool tapestry (400 gp). Silver ewer (60 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Heiser, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is matted, messy, and big. His eyes are green.

Personality: He is witty, but his monotone delivery comes off as unnerving The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has dedicated himself to building a better kind of golem.

Motivation: He's looking for his big break; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Drogo Heiser, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)14 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Auran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Alex Rutland, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tan shirt with thin yellow vertical stripes and tan pants. He is tall, broad shouldered and powerfully built. He wears his red hair up. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Alex enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alex grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alex. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Rich, Criminal record. Occupation: Beggar

Voice: High pitched, excited

Attributes [hide]

Alex Rutland, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)16 (+3) 9 (-1)12 (+1)
Skills Arcana +5, Athletics +1
Senses Passive Perception 9
Languages Common, Draconic, Gnoll, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. 3 Smokesticks.


Social Check DCs


Lance Brixton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He has styled his brown hair well, parting it to the right. This hazel eyed easterner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Dyer, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Bonds: Poor, Adventurer, Criminal record. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Lance Brixton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 9 (-1)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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