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Advanced [show]


Hubert Soames, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Dyer. His hair is black and curly. His green eyes dart from person to person to random spaces in the air.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Hubert was born with his mother's beautiful face. After coming to the age of reason, Hubert took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Hubert Soames, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Athletics +1, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Jocelyn Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of bows on his belt, each one with a amethyst on the hilt. He wears his blonde hair down. This amber eyed northerner is not easily forgotten.

Personality: He is irascible and easily irritated. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent father; and regain custody of his son

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Jocelyn Hale, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 10 (+0)8 (-1) 8 (-1)16 (+3)
Skills Athletics +0, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gomory Compton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he tends to wear a red poncho over his likewise colored trousers and shirt. His hair is short and auburn. He has a dull look in his gray eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: In love. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Gomory Compton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)11 (+0) 17 (+3)11 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 48000 sp. Golden yellow topaz (1100 gp). Freshwater pearl (16 gp). Malachite (16 gp). Sardonyx (60 gp). 1 Minor magic item.


Social Check DCs


Bertram Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is cut short with large spiked bangs in the front. His eyes are likewise gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Opinionated. Flaws: Forgetful. Bonds: Poor, Adventurer. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Bertram Gladstone, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Jocelyn Blythe, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears a worn and beaten armor. His right hand appears badly burned and disfigured. He has styled his red hair well, parting it to the right. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. When Jocelyn reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Body Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jocelyn Blythe, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 900 sp. Citrine (70 gp). Deep blue spinel (600 gp). Amber (100 gp). 1 Masterwork manacles. 1 Simple lock. 1 Climber’s kit.


Social Check DCs

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