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NPC Generator

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Advanced [show]


Randal Roscoe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tattered old clothes. His black hair is styled in orderly dreadlocks. His ears are large.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Immigrant, Adventurer. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Randal Roscoe, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Athletics +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Hunter Elton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky blue painted plate armor. His chestnut hair is greasy and uncared for. His amber eyes dart from person to person.

Personality: He is irascible and easily irritated. He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Stylist.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

Hunter Elton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Gerald Beitz, Male Human [Permalink]

Personal [hide]

Description: This man wears a red vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. His brown hair is smooth and relatively long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised by priests from a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Religious, Mentor. Occupation: Barrister

Voice: Squeaky

Attributes [hide]

Gerald Beitz, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gerald Paxton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue cloak and cross-gartered black stockings. His brown hair is heavily combed to the right. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the south. He believes the world needs to unite to get rid of brigands once and for all.

History: Gerald was born in the south. At a young age he loved to build and create. A few years later when the west was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Pacifist, Persistence. Bonds: Immigrant, Enemies, Religious. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Gerald Paxton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)10 (+0) 15 (+2)8 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ernest Merton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and green handkerchief worn on his left side. He has a very tight haircut. He has several tiny sapphire earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and an old rival family wants him found

Flaws: Terse, Secretive. Bonds: Rich, Family, Nature, Religious. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Ernest Merton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. Tiger eye turquoise (16 gp).


Social Check DCs

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