Hubert Sydney, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a weathered and beat up set of banded mail beneath an oversized green coat. His clothes are grease stained in places. He has wavy red hair. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He left for the north, certain he would find work there.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and he is unsatisfied with his job
Ideals: Optimist. Bonds: Poor, Immigrant, Job. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Ralf Ashton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is silver and curly. His brown eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He feeds upon the attention of others.
History: Ralf was born the youngest of three triplets. Ralf was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Bather. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and marry his sister to traveling adventurers
Ideals: Athletic, Joker. Bonds: Attractive, Family, Immigrant, Enemies. Occupation: Bather
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Aquan, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
William Alston, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His brown hair, when down, is lengthy. He wears a mask on his face.
Personality: This man loves music and to teach people music more than just about anything. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Ugly, Insane, Hedonist. Bonds: Poor. Occupation: Mortician
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Richard Harlow, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear violet pants and tee shirts. He has styled his auburn hair well, parting it to the left. His eyes are likewise brown.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.
History: He was born blind and as such lacked many opportunities for work. In his 17th year, his parents were killed by a drow raid, leaving Richard alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.
Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern
Flaws: Insomniac, Disease. Bonds: Job, Enemies, Family. Occupation: Carter
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 14000 sp. Rock crystal (70 gp). 1 Minor magic item.
Charles Melancon, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears red trousers with yellow and black striped suspenders. He wears various colorful collared shirts, marred by teas. His hair is short and black. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
Possessions: 400 gp. Violet garnet (200 gp). Chalcedony (60 gp). Blue quartz (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
