Percival Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy white hair. His ears are large.
Personality: He will rave to anyone who will listen. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture.
Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Shipwright
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Gomory Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the east to a Mason, Gomory learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted from career to career and currently works as a Mason.
Motivation: Wishes to resurrect an old love; and to be a adventurer again
Flaws: Addict, Impulsive, Racist. Bonds: Job, In love. Occupation: Mason
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +1
Possessions: 400 gp. Large well-done wool tapestry (600 gp). Solid gold idol (200 gp). 1 Minor magic item.
Kody Preston, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a tan poncho over his likewise colored trousers and shirt. He keeps his white hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the east, but his parents moved at a very young age to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Athletic, Impeccable, Justice. Bonds: Attractive, Immigrant. Occupation: Spy
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Guy Hayley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He is bristling with hidden weapons, mostly longswords and shields. He has dyed his greying white hair a little too much giving a sharp white color. His skin is flawless and his amber eyes scan people very quickly.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.
History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Shy. Bonds: Criminal record, Attractive, Enemies, Nature, Rich. Occupation: Ruler
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Red-brown spinel (90 gp).
Godfrey Dalton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'1" and wears just a tan suit. His golden hair is smooth and relatively long. He has blue eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He got into the Engraver business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Godfrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Godfrey. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and he wants to get laid
Ideals: Philantrophist. Bonds: Attractive, Criminal record, Job, Has a crush. Occupation: Engraver
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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