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NPC Generator

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Advanced [show]


Gerald Bing, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. He keeps his long silver hair kept up in a rat tail. He has gleaming, smiling amber eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gerald was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He wants revenge against gnolls; and a need for knowledge about a nearby landmark

Flaws: Depressed. Bonds: Attractive, In love, Adventurer, Enemies. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Gerald Bing, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)7 (-2) 9 (-1)8 (-1)
Skills Intimidation +1, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Solid gold idol (200 gp).


Social Check DCs


Don Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His job bores him to no end. He has decided to make it more interesting.

History: Don hails from a village terrorized by orcs. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Bonds: Poor, Attractive, Criminal record, Adventurer, Enemies. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Don Tewksbury, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)7 (-2) 10 (+0)12 (+1)
Skills Arcana +0, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 2800 sp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Buckler.


Social Check DCs


Everard Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a green poncho over his likewise colored trousers and shirt. He has done his best to style his chestnut hair to look like a famous performer. He wears an eyepatch.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Shipwright

Voice: Squeaky

Attributes [hide]

Everard Nibley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Norman Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of flails, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has a long auburn beard with little hanging trinkets. This hazel eyed northerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to fit into much smaller and tighter spaces than normal.

History: Norman was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur, Fighting, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Brewer

Voice: Irish accent

Attributes [hide]

Norman Thornton, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)8 (-1) 11 (+0)16 (+3)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Gomory Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long red hair kept up in a rat tail. His eyes are hazel.

Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. Gomory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Entrepeneur. Flaws: Depressed, Shy. Bonds: Family. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Gomory Tyndall, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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