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NPC Generator

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Advanced [show]


Drogo Ansley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in brown turtlenecks beneath a green coat with grey slacks and is in decent physical shape. His hair is short and red. His green unseeing eyes seem to look past you.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his sister before him, after school he went straight into learning to become a Dilettante. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: He is greedy; and wants to open a new tavern

Flaws: Disease, Emotional, Selfish. Bonds: Rich, Job. Occupation: Dilettante

Voice: Boston accent

Attributes [hide]

Drogo Ansley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 6 (-2)10 (+0)
Skills Acrobatics +4
Senses Passive Perception 8
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2000 sp.


Social Check DCs


Tim Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his crossbow. His golden hair, when down, is lengthy. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is frequently practicing swordplay.

History: Sold as a small child to a slaver, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with a spirit at a very young age, Tim has worked very hard to control his curse. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Disease. Bonds: Job, Military, Mentor. Occupation: Sellsword

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Ashton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 18 (+4)13 (+1)
Skills Insight +6, Investigation +3
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Thomas Braxton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a black and yellow robe with the hood down. His hair is long and auburn with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the east. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Professionalism. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Barber

Voice: Ums and uhs a lot

Attributes [hide]

Thomas Braxton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)14 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Aquan, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerald Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His moppish silver hair is in a traditional bowl cut. This amber eyed southerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Healer profession.

History: When he was but 3 years old his parents immigrated from the south. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he is unsatisfied with his job

Ideals: Passionate. Bonds: Job, Immigrant, Criminal record. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Gerald Wellington, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)8 (-1) 16 (+3)11 (+0)
Skills Animal Handling +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. 1 Average lock. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


William Coombs, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly silver, has prominent grey streaks. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 12th year, his parents were killed by a gnolls raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.

Motivation: Revenge; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Mentor, Enemies. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

William Coombs, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 16 (+3)8 (-1)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 13
Languages Common, Terran, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 6000 cp. Hematite (11 gp).


Social Check DCs

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