Adam Colton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a Banker, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Roofer
Voice: Squeaky
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Arnold Graham, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. He is an epitome of beauty. His silver hair is lengthy and is close to two feet long. His blue eyes peer out from beneath his Stetson pastel hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Emotional, Disease, Insomniac. Bonds: Rich, Attractive, Enemies. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. 1 Healer’s kit.
Trym Tickle, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by chocolates. His black hair is knotted and matted. His eyes are likewise brown.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the east his family was never financially stable. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the old dungeon and found the beat up sword and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tailor. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Impeccable. Flaws: Ugly. Bonds: Has a crush, Poor, Nature. Occupation: Hunter
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp.
Lance Beverly, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears a grey tunic with violet highlights, and long yellow pants that bunch up around his shoes. His tied-back hair is silver. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Rich, Job. Occupation: Bather
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Norman Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large white jacket. He has done his best to style his chestnut hair to look like a famous performer. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.
History: He comes from a rich western family. Norman was born on a far western plains where he grew up under the tutelage of his mother, an expert Beggar. He has dedicated himself to building a better trade route.
Motivation: To prove his worth to the world; and he desires power and/or immortality
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Adventurer, Rich, Immigrant. Occupation: Beggar
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Light wooden shield.
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