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NPC Generator

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Advanced [show]


Peter Landon, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his yellow robe and has his longsword always slung over his shoulder. His hair, while still mostly auburn, has prominent grey streaks. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Peter will drive conversation. He does not trust anyone and sleeps with one eye open.

History: Peter was born with his father's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To get a good night's sleep; and further expansion of business

Ideals: Extrovert. Flaws: Insomniac. Bonds: Immigrant, Attractive, Job. Occupation: Knight

Voice: Spits words with contempt

Attributes [hide]

Peter Landon, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp.


Social Check DCs


John Beckwith, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of glaives, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair up. His brown eyes are slightly larger than normal.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.

Motivation: A strong sense of loyalty to Human people; and to prove his worth to the world

Ideals: Fighting. Flaws: Racist, Impulsive. Bonds: Attractive, Poor. Occupation: Dilettante

Voice: Low and grunting

Attributes [hide]

John Beckwith, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Patrick Payton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a pastel vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small plains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: A deep hatred of goblins; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly. Bonds: Job, Nature, Enemies. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

Patrick Payton, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)9 (-1) 11 (+0)8 (-1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Deep blue spinel (500 gp). 1 Bullseye lantern. 1 Masterwork Musical instrument. 1 Healer’s kit.


Social Check DCs


Hubert Dalton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a violet collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a long red beard with little hanging trinkets. He has green eyes and a violet hat with a tan feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Servant soon after.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Impulsive. Bonds: Attractive, Job, Mentor, Debt. Occupation: Servant

Voice: Whispers

Attributes [hide]

Hubert Dalton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills History +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Old masterpiece painting (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Chain shirt. 1 Banded mail.


Social Check DCs


Gilbert Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His white hair is cut short with large spiked bangs in the front. His hazel eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast island. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Nature, Slave. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Gilbert Fawcett, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)15 (+2) 12 (+1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Iolite (60 gp). Amethyst (140 gp). Chalcedony (60 gp). Pink pearl (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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