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Advanced [show]


Tim Ramsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown tunic with blue highlights, and long white pants that bunch up around his shoes. He keeps his long chestnut hair kept up in a rat tail. His gray eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Flaws: Mundane, Addict, Racist. Bonds: Immigrant, Rich. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Tim Ramsey, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 4 (-3)8 (-1) 9 (-1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Eye agate (12 gp). Blue quartz (12 gp). Star rose quartz (60 gp). Coral (160 gp).


Social Check DCs


Theobald Brady, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in white turtlenecks beneath a pastel coat with grey slacks. He has a long white beard with little hanging trinkets. His eyes are blue and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a island tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Bonds: Job, Nature, Adventurer, Military. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theobald Brady, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 38000 sp. Large well-done wool tapestry (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kyle Watson, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a lot of dark rich colors, with gold accents. He keeps his black hair in a pixie cut. His gray eyes have a joyful gleam in them most of the time.

Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Bonds: Attractive, Poor. Occupation: Merchant

Voice: German accent

Attributes [hide]

Kyle Watson, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 15 (+2)17 (+3)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Chalcedony (30 gp). Sardonyx (30 gp).


Social Check DCs


Hugh Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Farmer business at a young age. A gifted student he started as a Jeweler, but he got bored and became a Farmer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people; and sabotage a competitor

Ideals: Joker, Logical. Flaws: Shy, Racist. Bonds: Job. Occupation: Farmer

Voice: American accent

Attributes [hide]

Hugh Browning, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)7 (-2) 10 (+0)13 (+1)
Skills Arcana +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Brass mug with jade inlays (600 gp). Old masterpiece painting (600 gp).


Social Check DCs


Henry Heiser, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a colorful flower in his auburn hair. His amber eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to protect his home

Flaws: Antagonistic, Shy, Disease. Bonds: Attractive, Immigrant. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Henry Heiser, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)8 (-1) 16 (+3)7 (-2)
Skills Athletics +3, Performance +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Hematite (14 gp). Hematite (14 gp). 1 Minor magic item.


Social Check DCs

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