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NPC Generator

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Advanced [show]


Gerard Halsey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case, and his gloved hand is found clutching a shortspear. His auburn hair is knotted and matted. His eyes are blue and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A powerful slaver made him what he is. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Mentor, Job. Occupation: Scribe

Voice: Soft and mumbly

Attributes [hide]

Gerard Halsey, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +1, Animal Handling +4
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Arnold Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. With a patchy brown beard and wild brown hair. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and he desires power and/or immortality

Flaws: Insane. Bonds: Immigrant, Religious, Family, Adventurer. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Arnold Walcott, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)12 (+1) 10 (+0)8 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Hunter Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a pastel tunic with yellow highlights, and long blue pants that bunch up around his shoes. He has a long silver beard with little hanging trinkets. His ears are large.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a font of random trivia from the lore and stories he has discovered

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure

Ideals: Athletic, Impeccable, Logical. Flaws: Ugly. Bonds: Mentor, Rich. Occupation: Slave Trader

Voice: Speaks in third person

Attributes [hide]

Hunter Barlow, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)13 (+1) 8 (-1)13 (+1)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Percival Kirby, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a tan tunic with brown highlights, and long green pants that bunch up around his shoes. His whole body is exceptionally muscular. He wears a Stetson hat to cover his moderate length auburn hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Percival hails from a village terrorized by drow. Through the years after Percival was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Percival's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and many drow want him driven away

Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Immigrant, Attractive, Enemies. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Percival Kirby, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Aquamarine (200 gp). Deep blue spinel (200 gp). Obsidian (8 gp). 1 Everburning torch.


Social Check DCs


Gerard Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his golden hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Athletic. Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Dark and ominous

Attributes [hide]

Gerard Winthrop, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 2 Alchemist’s fire. 1 Smokesticks.


Social Check DCs

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