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NPC Generator

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Advanced [show]


Don Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and yellow workpants. His shirt is brown, and he wears a heavy yellow leather apron most of the time, and sports empty pouches on his belt. He wears his silver hair down. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Don was raised in a hard working conservative environment. A freak accident while working with his Ploughman father left him crippled. He inherited the family business which he has now maintained for 12 years.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Job, Military. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Don Carlisle, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)14 (+2) 16 (+3)9 (-1)
Skills Arcana +4, Intimidation +1
Senses Passive Perception 13
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Sard (40 gp). Star rose quartz (40 gp). Alexandrite (700 gp).


Social Check DCs


Anselm Clayton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his black robe and has his shield always slung over his shoulder. His red hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has worked as a Sculptor like his mother before him.

Motivation: Expand his business; and a deep hatred of goblins

Flaws: Disease. Bonds: Attractive, Enemies, Nature, Job. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Anselm Clayton, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Brown-green garnet (90 gp). Chalcedony (80 gp).


Social Check DCs


John Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting white shirt and pants. His black hair is lengthy. His half smiles and green eyes are beguiling and draw you in.

Personality: He is overprotective of those who hire his services. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a forest tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect his home.

Ideals: Athletic, Justice. Bonds: Attractive, Guardian, Nature. Occupation: Soapmaker

Voice: Dark and ominous

Attributes [hide]

John Marlee, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)15 (+2) 15 (+2)10 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Shane Milton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a well pressed and immaculate suit (or dress). His white hair is kept up in a ponytail inside a broad hat. His fierce gray eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great joy in being the best Mortician in town.

History: He was born in the south. He helped his father out around the business and became quite the natural. He has achieved small success as a Mortician.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Job, Immigrant. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Shane Milton, Male Human Fighter 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 100 gp. Deep green spinel (160 gp). Violet garnet (1600 gp). Lapis lazuli (15 gp).


Social Check DCs


Shane Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. His Stetson hat is riddled with cuts and holes. His hazel eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has all his life been fascinated with writing.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Nature, Religious. Occupation: Mortician

Voice: Pirate accent

Attributes [hide]

Shane Garrick, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Hourglass.


Social Check DCs

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