Gerard Denholm, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a white costume with the symbols of his god on his torso. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He likes to make people angry or surprised. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Dilettante, who enjoyed hunting, Gerard was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Gerard and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Nature. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Gerard Remington, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man has a large pastel mantle and cape that has been intricately interwoven into his yellow robe. His tied-back hair is silver. His hazel eyes lackadaisically let the world flow into them.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A strong sense of loyalty to Human people; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Shy, Racist. Bonds: Criminal record, Adventurer. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 6 (-2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Gnome
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trym Myerscough, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He wears bulky blue painted plate armor. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are slightly larger than normal.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He works hard and plays hard.
History: He was born blind and as such lacked many opportunities for work. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Trym's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Flaws: Hedonist, Disease, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Locksmith
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp. 1 Masterwork Uncommon Weapon.
Gerard Sutton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears brown trousers with grey and black striped suspenders. He wears various colorful collared shirts. He wears his golden hair down. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy, self-centered, vain, and jealous.
History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Human conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often; and to end his boredom
Ideals: Athletic. Flaws: Addict, Selfish, Mundane. Occupation: Bookbinder
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: Fiery yellow corundum (600 gp). Rhodochrosite (11 gp). Tourmaline (80 gp). Moonstone (50 gp). 1 Minor magic item.
Heward Adley, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a auburn handlebar mustache and slicked back auburn hair. His violet eyes are passionate and lively.
Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Heward's father didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, In love, Immigrant. Occupation: Body Guard
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp. Tiger eye turquoise (14 gp). Pink pearl (110 gp).
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