Bernard Hayhurst, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. He has white hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a logical person and will generally grow upset if things defy logic and science.
History: He comes from a rich southern family. He has had some formal poetry training, and achieved minor success. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Optimist, Logical, Artistic. Flaws: Addict. Bonds: Rich. Occupation: Scribe
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 6 (-2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
Possessions: 400 gp. 1 Climber’s kit. 1 Good lock.
Anselm Elton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is blonde and very short. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a plains tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure.
Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Immigrant, Nature. Occupation: Slave Trader
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2000 cp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.
Charles Alton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is long and unkept. His brown eyes are slightly larger than normal.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born on a small isolated farm. Charles was born on a far eastern plains where he grew up under the tutelage of his father, an expert Sculptor. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Adventurer, Nature, Immigrant. Occupation: Sculptor
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Half-Plate.
Everard Wellington, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears white trousers with brown and white striped suspenders. He wears various colorful collared shirts. His black hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.
History: He was born the only child of a wealthy merchant. In his 12th year, his parents were killed by a drow raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his writing dream.
Motivation: Many drow want him driven away; and a deep hatred of drow
Ideals: Fighting, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: Red garnet (70 gp). Black pearl (400 gp).
Manfred Redfield, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair has been sun bleached extensively. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is witty, but his monotone delivery comes off as unnerving Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He served in the navy to pay for his family's outstanding loans. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Joker, Gifted. Flaws: Addict. Bonds: Family, Military. Occupation: Priest
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
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