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Advanced [show]


Ralf Pickering, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries tridents. His hair is white and curly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of southern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ralf's homeland. Ralf decided to take the middle way and become a bodyguard. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs; and he feels kind of lost in life

Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Religious, Immigrant. Occupation: Farmer

Voice: German accent

Attributes [hide]

Ralf Pickering, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 18 (+4)13 (+1)
Skills Performance +3
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 500 sp. Gold and topaz bottle stopper cork (800 gp). Gold and topaz bottle stopper cork (800 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Don Dalton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Don was born in the south. At a young age he loved to build and create. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Persistence. Flaws: Mundane, Fearful. Bonds: Attractive. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Don Dalton, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3100 sp. Star rose quartz (80 gp). Rose (80 gp). Obsidian (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Richard Carlyle, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a sai. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a xeno-phobe, disliking non-Humans.

History: Richard was born with his mother's beautiful face. He moved from fad to fad and when he turned 15 he discovered singing. He has achieved small success as a Healer.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Impeccable, Artistic. Flaws: Racist. Bonds: Attractive, Job, Adventurer. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Richard Carlyle, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)9 (-1) 8 (-1)11 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears a grey cloak and cross-gartered black stockings. His deerstalker hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the west. When Gerald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Gerald Barclay, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: A miniature golden chest with tiny emeralds lining the top (140 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Minor magic item.


Social Check DCs


Randal Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with black highlights, and long green pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He is bald on top and has large white tufts of hair around his ears. His gray eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Cook and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to meet his childhood hero; and to be a layabout again

Ideals: Joker, Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Randal Willoughby, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 11 (+0)7 (-2)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs

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