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NPC Generator

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Advanced [show]


Trym Tickle, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. His top hat is riddled with cuts and holes. He has gleaming, smiling hazel eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Brewer

Voice: Loud with bravado

Attributes [hide]

Trym Tickle, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)10 (+0) 9 (-1)13 (+1)
Skills Arcana +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Percival Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright blue suits and hats. He has blonde hair. His green eyes are passionate and lively.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. A few years later when the north was not economically sound they moved to his current location. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Joker, Entrepeneur, Optimist. Bonds: Immigrant, Job, In love. Occupation: Tanner

Voice: Soft and mumbly

Attributes [hide]

Percival Clapham, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 8 (-1)8 (-1)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ernest Benson, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is kept up in a ponytail inside a broad hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: When he was but 6 years old his parents immigrated from the east. He has had some formal singing training, and achieved minor success. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Stylist

Voice: Jittery and nervous

Attributes [hide]

Ernest Benson, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)6 (-2) 11 (+0)9 (-1)
Skills Athletics +3, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp.


Social Check DCs


Charles Nash, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He is tall, broad shouldered and powerfully built. His chestnut hair, when down, is lengthy. He has violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: Charles was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered dancing. He has drifted from career to career and currently works as a Barkeep.

Motivation: Someone believes him a fraud; and revenge

Ideals: Gifted, Professionalism, Artistic. Bonds: Job, Enemies. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Charles Nash, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 8 (-1)14 (+2)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Alexandrite (200 gp). Blue quartz (15 gp). Deep blue spinel (200 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Balimaar Bradly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His silver hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also is a firm believer in the manly ideal.

History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Addict, Impulsive. Bonds: Slave, Family. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Balimaar Bradly, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Rhodochrosite (14 gp).


Social Check DCs

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