Chad Winchester, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear red tank tops with grey pants. He has a penchant for wearing a ring with an oversized sapphire on his left hand. With a patchy brown beard and wild brown hair. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His psionic abilities were realized during a raid on his village. Some 4 years later his spouse died after the birth of his son. Heartbroken, Chad never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he is greedy
Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Rich, In love. Occupation: Bather
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp. Freshwater pearl (15 gp). Azurite (15 gp).
Gunter Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a violet vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is lengthy. His thin eyebrows rest above his beady hazel eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a plains tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gunter. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Nature, Criminal record. Occupation: Glassblower
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Orc, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. Golden pearl (120 gp). Rhodochrosite (12 gp). Sardonyx (70 gp). 1 Minor magic item.
Wymar Kinsley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a black Stetson hat and black clothes and is in decent physical shape. He has a very tight haircut. His face is scarred and worn.
Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He comes from a rich western family. Over the years he perfected his riding and shooting skills. By chance he met his sister recently and the two have been together since.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and doesn't want to be a brewer and was forced into it by his family
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Rich, Nature, Criminal record. Occupation: Brewer
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 17 (+3) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +2
Possessions: 15000 cp.
Anselm Axton, Male Human [Permalink]
Personal [hide]
Description: This man typically wears blue cloth garments or leather armor. He has a penchant for wearing a ring with an oversized amber on his left hand. He has blonde hair. His eyes, though not visible through his cowl, are blue.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.
History: Anselm was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He now owns his own business.
Motivation: Find a way to reverse the transformation of his brother; and balancing his hectic life and new scribe responsibilities is difficult
Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Family, Job. Occupation: Scribe
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Lewis Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. He has moderate length auburn hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Lewis was born the youngest of three triplets. After coming to the age of reason, Lewis took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Family, Criminal record. Occupation: Priest
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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