Alex Tinley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. His brown hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Philantrophist. Flaws: Terse. Bonds: Attractive, Mentor. Occupation: Roofer
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Don Braxton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He then took over the family business and is one of the better Server for hire.
Motivation: Balancing his hectic life and new Server responsibilities is difficult.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Debt. Occupation: Server
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3
Possessions: Red-brown spinel (140 gp). Iolite (70 gp). 1 Minor magic item.
Tim Conway, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His silver hair is slicked back into a classic pompadour. He has gleaming, smiling violet eyes.
Personality: Calm and collected, he is a well trained Stableman. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He would like to get married and retire; and wants to open a new tavern
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Poor, Has a crush. Occupation: Stableman
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2400 sp.
Gomory Elton, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His black hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.
History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Layabout and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Painter again; and balancing his hectic life and new layabout responsibilities is difficult
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Job. Occupation: Layabout
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Coral (130 gp). Peridot (60 gp). Violet garnet (900 gp).
Richard Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His black hair is thinning but still full. His eyes are blue.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Richard is combative with any and all who dare try his patience in the slightest.
History: Richard hails from a village terrorized by brigands. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many brigands want him driven away; and a deep hatred of brigands
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Tailor
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: Alexandrite (400 gp). Banded agate (4 gp).
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